Archive for February, 2008

Considerations in Collision Detection with PV3D

February 28, 2008

use left and right arrows.
The collision detection in Papervision3D is not a big deal. Is easy to detect collision between two DisplayObject3D for that task PV3D provide us with two methods

public function hitTestPoint( x:Number, y:Number, z:Number ):Boolean

public function hitTestObject( obj:DisplayObject3D,multiplier:Number=1 ):Boolean

The first method is to test if the current DisplayObject3D is hitting a point [...]

Particle System for Papervision3D

February 22, 2008

A few weeks ago I made some modifications to the Zeus Lab particle system for Actionscript made by Josh Tynjala . The Josh’s particle system is neat, simple and if you combine the particle system with the use of filter you can obtain beautiful visual effects. I wanted to continue [...]

Bump mapping in flash

February 18, 2008

I’ve been playing around lately with Papervision3D 2.0 which still in alpha yet. But this new version has a lot of new cool features one of the new features are shaders. So make things look like this:

Seven tips about performance optimization in Actionscript 3

February 15, 2008

This post is a list of tips and tricks for tunning performance in Actionscript 3. Keep in mind the following quote while reading this:
“Premature Optimization is the root of all evil.” - Hoare and Knuth